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Ou pokemon showdown team8/11/2023 ![]() Tl dr the team works pretty nicely, the only major flaw that I could notice being the lack of a ghost resist sometimes making dragapult too hard to play around and not having anything that can switch into darmanitan reliably. At last Corviknight and Reuniclus serve as pretty good bulky sweepers, both of them make quite a nice use of dynamax and have the potential to singlehandedly win games with the right conditions. Mimikyu and Ditto are your main answers to dynamax, one or the other depending on what you are up against, mimikyu specifically also offers for a nice check to physical dragapult provided you don't receive a uturn coming in, while ditto keeps nearly all setuppers in check and makes for a wonderful interaction with dynamax whilst also being a threatening lead against darmanitan. Rotom is in most matchups your go to lead, as almost all other leads are threatened by one of those four moves, and the best possible outcome you want to get out of that interaction is tricking a ferrothorn which is otherwise a bit of nuisance for this team. Eldegoss itself is definitely a meh choice, but often times it does just about what it needs to. Spreads probably need some work but they have been putting up decently so it's fine (Eldegoss is specifically made to surpass 240+ Speed Corviknight after rapid spin however). Dragapult rounds out the team with great wallbreaking potential and momentum generating utility thanks to U-Turn while being able to revenge kill Aegislash and Bulk Up Corviknight behind a sub thanks to infiltrator.Ĭute little balance I've been cooking up for the past two days, I've done some 60 or so games with it between ladder/friendlies and it managed to get a pretty strong winrate. Scarf Rotom-W acts as speed control and a secondary water resist. Ferrothorn+Corsola complement each other nicely and set up hazards while covering the majority of the offensive metagame. The Tyranitar set is geared towards beating Close Combat Aegislash, which would otherwise be troublesome to the team while providing sand and a handful of good resists. Excadrill is very effective at controlling the hazard game with Rapid Spin while threatening to sweep the opposing team after a Swords Dance boost should its checks be weakened. Mods may remove posts at their discretion.This is a bulky offense team built around the traditional Tyranitar+Excadrill sand core.
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